Asheron's Call Free-to-Play? Not yet.

Posted by Daeity On Sunday, October 10, 2010

Just wanted to throw this one into the mix because it's a question that comes up a lot.

Dungeons and Dragons Online has doubled in revenue (old post) and then doubled again just recently apparently. Because of Turbines success, many people are wondering if their Asheron's Call game will also be going F2P. (Well, actually all of these "F2P" games should really be called NRF2P since they're not really free to play now are they?)

Anyways, Turbine has already answered this question. The answer is, "there are no plans for it right now. I will however not say this won't ever happen".

DDO and AC were actually both discussed to go F2P, but AC was much more difficult to build an in-game Item Shop / new billing system. DDO was much easier, so it was selected as their first candidate. It was very experimental at the time too, so they wanted to make sure the project cost the least amount of money as possible, and the AC engine would needed to have been rebuilt from the ground up.

Asheron's Call is one of my favorite MMORPG's next to WoW, so I'm hoping it will go F2P sometime in the future. Rather than taking the same approach to so many other NRF2P games, I wish they could try something new..

That is, don't worry about rebuilding the game so that an In-Game Item Shop and Purchasing System can be implemented. Instead, make it web-based (and mobile) and focus less on the game engine and more on the web app's integration with their back-end databases. Those are where items, weapons, character stats are located after all. Maybe test out some in-game advertising.. or make it free / open-sourced for PR purposes. Would be a nice way to give players a little taste of MMO's and then transition them over to their other NRF2P games.

What Happens to WoW Classic Players Post Cataclysm?

Posted by Daeity On Wednesday, October 6, 2010

Many readers here were interested in knowing what happens to players if they don't have the Cataclysm expansion pack and what to expect.

There's no phasing or anything like that (although it would have been cool) that will split up Cataclysm vs Non-Cata players.

The Cataclysm change will affect everyone in the Old World. Meaning cosmetic changes, new quests, new cities, skill/talent changes, etc.

So you will see everything that Cataclysm players see. You just won't have access to the new zones, you'll be level capped to whatever expansion pack you have (or don't have), and you won't be able to create Goblins/Worgens although you can still party with them. Talents, spells, abilities, glyphs, gear will all still be available to you just like everyone else at the same level.

Summary of Changes

- Outlands will NOT be changed.
- Northrend will have MINOR cosmetic changes (ie, stuff they've always wanted to fix).
- Mobs have not been deleted, some have just been relocated and others haven't moved at all.
- There's no point in farming certain mob (rare) drops, since they'll all be back in Cataclysm.
- Some hard-to-get drops have been moved to rare elites, making it easier for players.
- A few cities/towns have been destroyed, and new ones have popped up elsewhere to replace.
- No new graphics changes or engine improvements, except for water textures.
- No new audio changes or improvements.

There's been a lot of hype built around Cataclysm - ie, EXPECT MAJOR CHANGES, COMPLETE DEVASTATION, A NEW WORLD, THE FACE OF AZEROTH SHALL BE CHANGED FOREVER!

But if you actually believe the hype, you'll be setting yourself up for some major disappointment.

For the most part, there hasn't been a lot of changes to the Old World. Blizzard designers literally took all of the assets and models from WOTLK and drag-and-dropped them into the Old World. Some land masses have been shifted up-and-down, quests have been changed (there are some new fun ones here and there), and there are new "familiar looking" mobs/NPCs (ie, same mobs as in Northrend, with different colored textures). That's really about it.

All of the cool new stuff is in the new 80-85 zones and dungeons - but keep in mind that the NEW content is less than half the size of WOTLK.

Since the new areas and content are so small compared to past expansion packs, Blizzard is pretty much counting on most players creating new toons and to experience all that the Old World has to offer. Which is why adding new realms is so important, and why I'm still expecting new realms to be created (while everyone else is saying they won't be.)

Total Number of Quests in WoW vs TBC vs WOTLK vs CATA?

Original WoW Quests Added: 2,600
Burning Crusade Quests Added: 2,700
Wrath of the Lich King Quests Added: 2,350
Cataclysm Quests Added: 3,000

Note: 1,000 of those quests will be in the 80-85 zones, while the remaining 2,000 are in the redesigned old world areas.

Of those 2,000 quests, however, many of them are actually based on or redesigned from old quests. So "3,000 new quests" is a little bit of an overstatement.. it's probably closer to max. 2000 "new" quests.

Another Note: This is a little piece of historical trivia I guess. Back in 2004, Jeff Kaplan stated that they originally planned 600 total quests for World of Warcraft. It grew to 1350 shortly after, and continued to grow some more (as seen above.)

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In my humble opinion, the December 7 release date is still too soon. There are so many changes that still need to be made in the Cataclysm Beta (that still haven't been fixed) and I'm fully expecting these bugs (and overpowered NPCs, boss mechanics, lack of innovation) to be released in retail.

Anyhow.. here are some videos demonstrating the "DRAMATIC CHANGES" made in Cataclysm, I think they'll help put things into perspective for you:

Tirisfal Glades & Silverpine Forest Flythrough



Eastern Plaguelands & Western Plaguelands



Wetlands, Loch Modan & Badlands Flythrough



Elwynn Forest



Swamp of Sorrows & Blasted Lands



As you can see for yourself, there are very little changes.

It might just be me, but I have a different eye for these sort of things. Coming from a programming & game design background, I see 3D objects, textures and level design different from average players. While in the beta, none of the changes have impressed me at all.. there's nothing really new or cool, and all of the content from WOTLK was just copied over using Blizzard's internal (world) design tools.

When Cataclysm was first announced, I was hoping for complete underwater cities and questing zones (massive areas all underwater), a completely reshaped Azeroth, new underwater races (that you could create yourself), floating cities, class-specific quests and chains (like the "Rogue Guilds" they were initially planning for WoW Classic), new mobs, removed mobs, and most importantly an improved graphics engine. But none of that happened.

Maybe it's just me, but I'll get confirmation on my opinion once retail hits and more players can voice their own opinions. =]

I suspect there's going to be a lot of disappointment though..

From The Dirty Tricks Dept.™ - How To Get a WoW Player Banned

Posted by Daeity On Monday, October 4, 2010

So.. this post is a little bit more in contrast (ie, evil) to the others that I've written.

But, I'd like people to be aware about just how easy it is to get a player banned, point out flaws in Blizzard's investigation process, and just how important it is to play nice and not piss off other players. In fact, these 2 methods alone have been tested and have worked for many years.. and there are even more advanced methods available.

If you're going to do this: please only reserve for your worst enemy. And they have to be completely terrible human beings too. So if someone is better at PVP than you or they consistently undercut your auctions, please just leave them be.. it might be me after all. =]

If it's a foul-mouthed brat though, go ahead and "give him the business" since it's probably not me (I'm actually very polite and helpful to players in-game.)

Blizzard Banning Policies

First thing I want to do is bring you up to speed on Blizzard's policies regarding suspensions and perma-bans.

Here are the links to their Terms of Use (TOU) and End User License Agreement (EULA).

Basically, they state:

- The game belongs to Blizzard. You're not the owner, just the guy renting the service from Blizzard.
- They can monitor you and your PC, you have no rights and no expectations of privacy.
- They can make any changes to the agreement whenever they want.
- Blizzard can do anything to your account, at any time for any reason or without any reason at all.
- If you look at a Blizzard employee sideways - you can get banned.
- If you question Blizzard on their forums (like this poor guy) - you can get banned.
- If you drink skim milk on a Sunday - you can get banned.
- Blizzard doesn't have to provide notice of any kind, you're on your own.

There are notices in big bold letters just so that you don't forget: "BLIZZARD MAY SUSPEND, TERMINATE, MODIFY, OR DELETE ACCOUNTS AT ANY TIME FOR ANY REASON OR FOR NO REASON, WITH OR WITHOUT NOTICE TO YOU."

Who Does Blizzard Typically Ban?

Blizzard will ban you even if they suspect cheating or exploitation. Investigations by Blizzard are very fast and limited in scope, so action is decisive even when there is no supporting evidence.

Blizzard typically bans players for hacking/botting, harassment/spam, buying/selling gold, and buying/selling characters.

Since you can't force a player to hack/bot and it's difficult to get them to harass other players (but not impossible for a talented troll who can get them to say something offensive), that leaves us with the "shady underground activities" such as gold buying and character selling.

The thing is, most players are guilty of something already.. so if they're investigated, Blizzard always finds something. These are all dangers that completely innocent players can face.

Preparation Steps

- An anonymous Gmail account. Gmail doesn't attach originator IP addresses to email headers, which is an extra level of security for you when you're emailing the "hacks@blizzard.com" address.
- Firefox with FoxyProxy installed. (Proxy redirect software to mask your IP address.)
- You'll need time (You need to research the mark.)
- You'll need gold (About 10k or 15k gold. The more the better and you can use my gold making strategies.. it'll take a couple weeks to hit 10k gold.)
- You'll need a wireless laptop and real money (One method involves purchasing a new WoW account.)

Consider the costs first before making your decision.. is it really worth it?

Note: The use of FoxyProxy is optional, it might be a little overkill but it's always a good idea to mask your IP address when researching information or accessing wowarmory.com. The "hacks" department, GMs and Support Personnel don't have access to that level of detail (ie, wowarmory IP access and logs), but you never know when you might come across an overzealous IT security manager.

If one were so inclined..

Technique #1: I'm New At Selling My Account

This one has about a 60-70% success rate, and just requires an investment of time.

First, investigate the mark - the most important information you should find out is if they have any alts on the same account. Check their guild (he might be in his own guild, and all members are alts), add them as a friend to track movement, check AH auctions to see if they have any alts selling similar items, check arena partners (might have alts as backups), make friends with them on your own alt, or even join their guild if you can (learn more about them from fellow guild members).

Wowarmory.com is also an extremely useful source of information. You can actually get away with this method just using information from Wowarmory.

You see, Blizzard has a team of employees who monitor common hacking/trading webpages like MMOWNED.COM and ELITEPVPERS.DE. They're looking for new exploits or hacks, and occasionally come across players selling or buying accounts.

You will need to sign up with a new account (on the account selling forum) and pretend to be a "noob" selling his WoW account. You'll want to sound innocent, and sound like you're trying to protect your account and privacy as much as possible. Throw in some spelling mistakes too.

For example,

"hi everyone. i'm new to this, but i'm getting really bored with wow and wanted to sell my accounts. i hear its hard to sell an entire account so ill prob just sell my characters one at a time. what's a good price for this character?

*Link to their WOWARMORY.COM account*

i've been running him through ICC a lot recently, and do a little pvp. I got a ton of gold selling flasks and elixirs though and my character has 450/450 herbing.

how does $100 sound? please email me at xxxx@xxxx.com for more information

i want to make this transaction as safe as possible since this is my first time. i have a list of rules that the buyer must follow and i intend to use paypal"


Don't overdo it too much though, but try to make the person sound as "new" as possible. You can even research posts made by other users (from character selling forums) to get an idea of what exactly to write. You want to make sure their wowarmory.com account is linked, and add their alts if you're CERTAIN they're linked to the same account (adding their alts as "friends" will confirm this for you.)

Be polite, stress the importance of SECURITY in selling your account (ie, you're new so you're very afraid of selling your account for the first time.)

You also want to "poke a stick" at Blizzard employees since they'll be reading it. The idea is to upset them. For example, "Blizzard employees are so fat and lazy and they're no help at all.. I just want to get out of this game." You can say something even worse if you want. Just keep in mind that personal ego plays a large decision-making part of banning a player.

This method actually works surprisingly well, it just depends if someone from Blizzard reads it or not. I know a group of users that have been doing this for YEARS successfully. I'm not sure how well it will work now, though, since Blizzard reads this blog. =]

Try selling the target's account on Elitepvpers.de, wait a couple weeks, if the account isn't banned yet, bump it to the top and post it on MMOWNED.COM. If there's still no account activity after 2 weeks, contact Blizzard's (hacks) email address and notify them that you know someone who is selling their account. Don't link to the elitepvpers.de or mmowned.com websites though, just give them the toon's name. If they search Google for the wowarmory link, it will likely redirect them to the forum webpages where they were trying to sell their account.

The idea is not to tell them too much, but rather have them come to their own conclusions through their own investigations.

Technique #2: Pleasure Doing Business With You, Mr. Gold Buyer

This one has a 90% success rate and requires an investment of time, money and a lot of gold.

Build up enough gold, until you have about 15k. The more the better.

Access an open/public wireless access point from your laptop (desktop with wireless card would work fine too) and create a new WoW account with fake information.

Launder gold through the Auction House so that you can get the 15k gold to your new account. (e.g. buy out items 50-100g at a time, or transfer items that they can resell for much higher values. My cross-faction guide for example can quickly net the new account several thousands per day by just selling rare and limited supply items & pets, without actually involving your original account. You want to separate yourself from your original account as much as possible.)

Take your time doing this, build up a ton of gold on the fake account.

Then, all you have to do is walk up to the mark with your fake account, open up a trade window, and just GIVE THEM 10,000G. You can log out immediately after handing over the gold, or if they whisper you just say "plz follow instructions of what we told u 2 do" and logout.

Then after they go offline, transfer another batch of gold (e.g. 5,000G) to their mailbox from another toon on the same account. Delete both characters (Level 1's) after you transfer the gold, and stop using the account for a while.

Plan ahead for when you know they'll be raiding or running dungeons (humans are creatures of habit), so that on the next day you email Blizzard and tell them that a "player named x on y realm was bragging on vent about how they just bought out a bunch of gold from some gold selling webpage". You can use their armory information to find out which dungeon/raid they were in (and during which days/times) to give further confidence to your story. For example, "this past saturday at around 2PM he said.."

Typically, they'll keep the gold and not report it.

The gold transfer alone will raise some red flags (they monitor that sort of thing), it's highly unusual, and if a third-party reports the "inappropriate behavior" to Blizzard it will give them the excuse they need to ban the account.

In Closing..

There are a lot of variations to these social engineering methods too (for example, ensuring that the mark will keep the gold and not report it by convincing them it's a prize or reward from the guild. Communications of the "prize" cannot be made in game though. Most players are very greedy though and they never report it.)

There's a bunch of other methods, but these are the easy ones that anyone can do. It's scary to think of how many players have been banned for not breaking the rules but rather for being obnoxious assholes. This is just karma support.

One of the biggest problems with new expansion packs, is that it makes all previous dungeons completely useless.

When TBC came out, Old World dungeons/raids were no longer visited. When WOTLK came out, TBC dungeons/raids were no longer visited. And when Cataclysm comes out, no one will be visiting WOTLK/TBC dungeons any more.

A ton of hard work went into the design of these instances, it's a complete shame that they're no longer experienced.

Sure, they're fun for nostalgia, power leveling with help from high levels, and for twink gear - but let's be honest: they're complete ghost towns. When was the last time you saw "LFG RFK", "LFG ramps", or "LFG seth" in chat or tried to join a group using the Dungeon Finder?

Everyone skips old dungeons for leveling, because it's much faster just to quest or AOE grind - and the dungeon gear is a waste of time (if you can even find a party to help you out).

Cataclym will be introducing 6 new level 80-85 dungeons and 2 remade old instances. It's nice that they've remade a couple old instances but they still have the same problem. And, there are other ways to fix this issue rather than just releasing new dungeons each exp. pack or creating revised point systems (e.g., Justice/Hero/Valor points, etc.)

Here's the solution: make all dungeons scalable to the player's level.

There can still be normal (original non-scaled) dungeons, heroic dungeons (special tailored instances with slight changes to drops and boss mechanics), and then scalable dungeons. They could be renamed to "Original, Normal (scaled), and Heroic".

Boss mechanics in the new scaled dungeons will not even need to be changed, but it would still require algorithms to scale mobs and items drops. (I hear Guild Wars 2 will be introducing randomly generated loot which will be very interesting to see how well it works.)

The obvious issue is, "Well if you just scale mobs, then there's no challenge." Let's be honest.. there's not really a lot of creativity in any of the current dungeons nor is there any innovation in the new Cataclysm dungeons/raids. It's always the same tank-and-spank strategy over and over, with a couple little movement or time-based DPS games sprinkled in here and there. There's nothing clever about it.

With scaled gear, you can still have the same old equipment look (with or without a slightly different name) but with different stats scaled for the player. They've already been doing this experimentation with heirlooms, so it shouldn't be that hard to do it with old instance drops.

Just like player classes, dungeons should also have a "paper, rock, scissors" attitude. If you want players to visit old dungeons, give them a reason. For example, players can visit old dungeons to collect lower tiered gear that are required for special mechanics in higher-tiered instances. (Like collecting fire resistance gear for other instances - make it optional.)

Dungeon gear could be scaled for the player, just like quest gear (at the same level) is made available. Because of the challenges involved, there could also be small chances that more powerful gear stats would be dropped. There could also be special gear (for certain classes) dropped only in certain dungeons, encouraging players to try and find groups to visit specific old world instances. This would all be optional too - making it easier for newbies to get geared up for higher level raids.

Mandatory dungeon quests, however, should not be making a return. =]

So, here are some of the benefits with this new approach:
- Get players to visit old dungeons again, have fun, free up space, get geared up properly, and give players more options.
- Introducing drops for specific classes encourages them to find groups or give them a reason to return to old instances.
- Make it fun for players to collect special gear that makes it easier to survive other high-level encounters.
- New gear aesthetics not required. This gives players a wide variety of equipment "looks" (with similar stats) to prevent everyone from looking the exact same in capital cities.

Blizzard's approach is to simplify everything - removing tokens, emblems, badges, marks, coins, shards, etc. and just making 2 point systems for PVE and 2 point systems for PVP. But this is still only applicable for level 85's in the long run. Something must be done for players between 1-85 who want to do something different.

An alternative option is to allow players to collect Hero/Valor points from old dungeons, but a smaller amount. Level 85 dungeons will give large amounts of hero points for example, but visiting a level 70 dungeon or raid will give you a less amount. But the points can still be used for purchasing equipment at your current level or level 85 when you reach it. This would encourage level 85's to still visit (or solo) old world dungeons for points.

I have a feeling that we'll still be stuck in the same cycle though.. new expansion pack = all previous instances abandoned.