Showing posts with label titan. Show all posts
Showing posts with label titan. Show all posts

Just Like WoW

Posted by Daeity On Monday, March 26, 2012

Gamespy had an article where Blizzard's Next Gen MMO was mentioned again. (Anything we can scrape together, right?)

In it, they discuss WoW's basic formula and if there were any major changes planned for Mists of Pandaria. An interesting connection between Titan and World of Warcraft is implied.

"We have some awesome ideas, and we're developing a next-generation MMO here at Blizzard, so we're experimenting with a lot of different ideas there," said lead quest designer Dave Kosak. "I can't say any more about that, but I'll tell you that we're not going to significantly change up WoW at any point in the future. I think there's an expectation when you play WoW. Honestly, I think our combat game is really fun. When you get a quest to kill ten things, that lets you be your class, and you know exactly what to do, which means that you can concentrate on the story, concentrate on the atmosphere, concentrate on chatting with your friends. You can really be in the world."
A while back I had believed that Titan would be very similar to WoW, but much more improved, dumbed down for larger audiences, better NPC AI, and more action packed. I think this is the first team they ever said something like this (ie, "using WOW" rather than "it won't compete with WOW.) Basically, they take WOW and now they're experimenting with different ideas and ways to do things to create a new game.

Most of the original Titan team came from scifi driven backgrounds, including Halo and the old Starcraft Ghost team. But, now they're trickling in WOW developers to continue work on the project.

I'm reminded of Blizzard's "Decision Gun".. maybe it was used for Titan too? :)

Now, it's been a while since I talked about the subject, but if I recall, the WOW Engine was used as alpha testing for Titan.. or possibly Warcraft 4, I can't remember (heck, maybe both.)

There have been some fun rumors that the Next Gen MMO will be a giant new DOTA type game. I'm not sure if I agree with that.. I think there will be facets of shorter action games (like MMOFPS matches) within it, but I am most certain that eSports are planned for Titan (which is also the reason why I think it will be more action packed.) Blizzard has been updating all of their eSports Job Postings too.. they used to all be "Starcraft 2" specific but now they just mention eSports initiatives for Blizzard titles in general. :)

Meaning that eSports is planned for their other future games.

Diablo 3 is one potential too, but not for a long time. Some employees are "all for" a PVP Arena (with RM wages), but the game will be primarily PVE to start out. If there's a lot of PVP integration by the time Diablo 3 X1 comes out, things will look more and more likely for larger PVP battles and arenas. I can see a larger push for competitive PVP especially if JW is moved to head up another project, as unfortunate as that would be.

Titan A.I.

Posted by Daeity On Monday, February 6, 2012

Took Long Enough

A short while ago, Supererogatory finally published a piece about my older post on Swingin' Ape Studios and the other games they were working on (including exclusive information that I had obtained from Steve Ranck, who was the President and Technical Director at SAS.) I'm surprised he hadn't discovered it back in December. :)

As you know, I've been drawing a lot of parallels about Blizzard's old abandoned games and how they might be revisiting these ideas for their Next Gen MMO.

With that in mind, there was also a tweet about Blizzard's other cancelled project Raiko (which I had also mentioned as one of their cancelled games previously.) Apparently, though, I wasn't aware that Blizzard had outsourced the game to Flextech Productions.

According to Ron Seifried from Flextech, it was a role-played game based on Japanese Samurai.

Video Production Coordinator & 3D Modeler
Blizzard Entertainment
April 1996 – April 1998 (2 years 1 month)

I co-owned Flextech Productions, a company that was financed by Blizzard Entertainment to develop a role-playing game based on Japanese Samurai. This small operation was one of only three pilot companies that Blizzard deemed worthy enough to co-develop an computer game, at a time when resources were limited and time was short. From the days leading up to E3 ’97, we created a prototype that literally wowed our prospective investors, including volumetric lighting and multi-view angles that were years ahead of its time. I also managed finances and coordinated work schedules for development of PC role playing game and managed the video production facility.
Interestingly, Blizzard had brought Stan Sakai onboard to work on the new Next Gen MMO (lore & story.) And wouldn't you know it.. he has a wealth of experience with Japanese Samurai lore. :)

People in the World of Titan

I was going to wait until mid-March to post this, but since we're on the subject of Titan, I figured I might as well do it now.

For a while, I've had a belief that the Next Gen MMO would have a much deeper focus on it's people. I'm not just talking about character customization, but rather the NPCs within the game itself. I've been imagining more of a modern world filled with people, human villains and human heroes rather than the typically mass array of fantastical creatures and fictional aliens.

So, I've been following Brian Schwab (Senior AI/Gameplay Engineer II at Blizzard). He's given a few lectures of AI, but they have always been very careful never to say what game he has been working on at Blizzard. It's in fact the Next Gen MMO and he's their Senior AI programmer. That's why I've been so interested in his lectures; because he talks about his working experiences and he's careful not to reveal ongoing projects.

At this upcoming 2012 GDC (March 5-9), Brian is giving a presentation on Psychology in Game AI.
Less A More I: Using Psychology in Game AI
Tuesday 1:45- 2:45 Room 2006, West Hall, 2nd Fl

When dealing with game AI characters, psychology can’t help but come into play. Players process what they see and experience through a filter of expectations. We expect human-like game characters to exhibit human-like traits. A by-product of the quest to improve AI decisions, however, is that characters can begin to “feel” robotic and sterile. This session will begin by showing various psychological biases that we as game players bring to the experience. We will then show how characters can be imbued with simple affects to exploit these expectations in order to seem more “alive” and believable.
In earlier (2011) presentations, he talks about simple AI behavior and how you need to find a gentle balance so that it's not too challenging for players.

But now, he's focusing on human and human-like characters along with life-life behaviors. While this is no confirmation, it's interesting how he will be discussing this particular aspect of AI given that it's something that Blizzard has not done in any of their games yet (it's only life-like behavior via animation, but never AI) and it's not something that he spends his free time on. If it was an area of AI that he was currently working on exhaustively within Blizzard, though, then he would have a wealth of practical information and real world challenges to share.

Learning about a developer or artist's background and experience is a great way to get an idea about gameplay. For example, the Next Gen MMO team is comprised of many employees with scifi backgrounds such as Ghost and the Halo MMO. The artists themselves have done a lot with with scifi, post apocalyptic, and ancient city designs and concept art. And, a couple key writers have worked on scifi stories, secret societies, or historical civilizations (17th century Japan being one of them.)

This all makes me think that life-life NPC behaviors are planned for Titan. Nothing fancy, mind you.. something that has been proven successful (Blizzard won't experiment) like Skyrim, where the world's inhabitants have daily routines, jobs, reactions, emotions, and better communication options.

And, I'm thinking there will be a lot more people and humanoids (aliens) in the game, rather than just mobs of monsters, with a lot more interpersonal communication going on.

Titan's Possible Past and Future -- Part 3

Posted by Daeity On Thursday, January 12, 2012

Based on the limited amount of information available on Titan and Blizzard's history, I can make some educated predictions on what the game will probably be like. As of today, Blizzard hasn't released any details about the game whatsoever.. but there are tidbits of information collected from resumes, Tweets, and job positions. What I'd like to do is "sticky" these posts, so that years from now when the game comes out, you can go back and compare. Plus, I can show a chronology of expectations for the game as new information is made available.

Expectations: What It Will and Won't Be

Blizzard Will Be Playing It Safe

  • There's a lot of hype around what Blizzard means by "Next Gen MMO". The imagination can run wild with this title, with gamers hyping up a brand new approach to gaming. But really, all they mean is a game for Next Generation consoles and systems with improved graphics.
  • Most of the team members developing Titan all come from heavy console gaming development backgrounds. Blizzard also really wants to break into the console market, so it's highly likely that Titan is being developed for the PC, X720 & PS4.
  • Even though high quality graphics are being created, the job requirements for some of the Next Gen MMO artists include converting high-poly sculpted characters into lower poly game models, and to develop graphically appealing but lower resolution images for older PCs. They want the game to run on as many systems as possible, just like what they've done for their other games.
  • Blizzard might experiment internally, but they play it safe when it comes to the finished product. Even Bashiok has admitted that Blizzard does not innovate; they copy, improve and refine. Blizzard will not take chances, and they will only create games that they know will be successful. So, they pay attention to the success of their competitors and they create competing games. They'll take a really great game, and then improve it even more.
  • Activision and Blizzard will not compete with their own games. Activision won't release a fantasy MMORPG, just like Blizzard will not create a warfare FPS shooter. They will try not to cannibalize players from one game until it's popularity wanes. For example, during the height of Starcraft 2 popularity, there will never be a World of Starcraft. WOS would only be a possibility once SC2 dies down.
It Won't Be Groundbreaking or Innovative

  • I wanted to have this up at the top before you read any further. Your imagination can be your own worst enemy, so I want to make sure you're firmly planted on level ground before you jump to conclusions about how amazing Titan will be.
  • Don't get too excited. Titan will be fun, but it won't be groundbreaking or innovative. Much like the gameplay and graphics, the lore and storyline will also be repetitive and contain derivative works.
  • Blizzard is not hiring a brand new team of professional writers, scientists, and psychologists to create the greatest fiction ever written. They're not even looking for new writers, and they used internal writers for Titan who have been around for a really long time (the ones who have written lore and stories for Starcraft, Diablo, and Warcraft.)
  • Your mind will not be blown. It will have cool new graphics though, and it will be fun to play.
It Won't Be A "Fallout" MMO

  • Although there are a lot of indications that this will be a post-apocalyptic title, it's not going to be. Titan will include many post-apocalyptic environments, but it will never be strictly a post-apocalyptic game. It's the same reason why there will never be a Fallout MMO. Future Fallout installments will probably have multiplayer features, but it can never work successfully as a MMORPG due to the issues of content consumption.
  • Players constantly need new environments and new colorful stimuli to remain interested in a game. The Fallout series works very well as a single player game, but MMOs require frequent injection of brand new content to prevent players from growing bored. In Fallout, the environment, players, and buildings are pretty much the same wherever you go and it can grow repetitive and tiring. So, they introduced virtual environments, alien space craft, national parks, canyons, and underwater locations to keep things fresh.
  • SWTOR has many different planets to explore with wide varieties of environments. How successful would SWTOR be if the entire game were to take place only on Tatooine? It would be a huge planet to explore, but it would only consist of desert environments and repetitive buildings. This is what a Fallout MMO would be like. An Elder Scrolls MMO would be much more sustainable and longer lasting than a Fallout MMO would. Blizzard knows this very well, and have learned quite a bit from World of Warcraft player behavior.
It Will Have Lots of Unusual Environments

  • Because of the constant need for novel content and new stimulation, Titan will be a lot like World of Warcraft in that there will be a very large variety of environments (as well as other activities, like crafting and minigames, to keep players busy.)
  • Since Blizzard is planning on In-Game advertising within Titan, that can give you an idea of the type of environmentals as well where the most emphasis will be. And yes, Blizzard said In-Game ads within the world (not in chat channels) that enhance gameplay. For example, Blizzard was originally planning on putting in-game ads into Starcraft, but they can't do it for Diablo or World of Warcraft. And because in-game ads are so important, it means that this world will have a modern or near-future look. So, your main character's home environment will be modern or "real world", and from there they can travel (somehow) to all of the other environments.
  • Jeff Kaplan said that the Next Gen MMO would be "sci-fi, near-future, post-apocalyptic, and historical" combined. Cameron Dayton hinted that Titan would include Atlantis and Teotihuacan, and that Stan Sakai (16th and 17th century Japan) would be involved in some lore aspects of Titan.
  • These are strong indications that Titan will take place on Earth (or a version of Earth), with a real world setting, and players are able to travel to historical or ancient civilizations. That leaves open possibilities for time travel, parallel dimensions, or a telepresence (Surrogates / Avatar) based storyline. Or possibly, it's a dystopian future with several events taking place worldwide and you can explore ancient and buried civilizations, but it all takes place during the same time.
  • It won't be a strictly sci-fi game, though, and it won't compete with Starcraft. There may be a lot of environments or assets borrowed from the Starcraft Ghost game though.
It Will And Won't Be A WoW Clone

  • It will have a lot of similarities to World of Warcraft, including Blizzard's artistic style, but they need to make the game distinct from WoW to maintain long term interest.
  • Many of the first employees working on Titan were part of the Console Development Team (ie, the SAS group.) Titan will be a lot like WoW in some aspects, but because the game is also being developed for consoles, and they're bringing in game ideas from Ghost (and other iterations), you can expect the gameplay to be quite different. The issues of content consumption also apply to gameplay after all.. it's not just content that needs to be new and exciting, but also the gameplay. You can expect gameplay to be much more faster, "in your face", and action oriented.
  • Although players could adapt to a new WoW style game quite easily, it also become boring and repetitive too quickly. Plus, with consoles, gameplay needs to be different to adapt to the new controls.
  • The User Interface, for one, will be drastically different than World of Warcraft. It will most likely be closer to Diablo 3 in comparison; designed to work well on both PCs and consoles, streamlined, more simplified, smaller in size, not as many options or keys that are typically expected on a PC, etc. The interface, combat nor movement will need to be mouse driven (think Skyrim UI) either, so combat will be much faster than WoW.
  • This also limits the number of skills, abilities, or "spells" within Titan. There will be a much shorter list of skills and talents within the game, with more emphasis probably placed on loot or collecting "something". Loot could easily be replaced by pets, creatures, or anything else for example. Since a lot of skills will be cut out of the game, many of them will be saved up for future expansion packs.
It Will Be Colorful and Target WoW Demographics

  • Blizzard's merchandising plans for Titan include Comic Books, Books/Novels, Action Figures, Short Movies, and Apparel. This can be hard to do with a brand new franchise, unless the characters are quite memorable and colorful. Cameron Dayton has also confirmed that the game will have major Heroes and Villains.
  • If the game was targeting children or older moms, it would have been more reflected in their merchandising options. The merchandise they selected for Titan are the same that they have for World of Warcraft player demographics. The more "general appeal" most likely refers to accessibility on consoles, but they are still targeting the same demographics as WoW players but with possibly a slightly younger age in mind (so they are expanding their targeted market by just a little bit). This won't necessarily cannibalize WoW players, for example, since they're targeting the demographics but not the specific players.. they want the same age groups, but not the ones who only play fantasy RPGs.
  • It won't be a casual game, but it will have casual mini-games within the world. It will have Blizzard's artistic style, and they want the game to run on older machines. Titan will probably be a lot more dumbed down and easy compared to WoW, with combat being much faster and more engaging. Because the combat is slightly faster, you might define some elements of the game as FPS, but, it will still be a looting, collecting, and achievement based MMORPG and it won't be a MMOFPS. A MMOFPS is currently unproven, and Blizzard won't risk the chance of releasing one. Plus, it's too limited in scope, and Blizzard needs several addictive gameplay elements that exist within familiar RPGs.
It Will Compete With X Company

  • Blizzard won't compete with their own games, but they do intend on stealing market from their competitors. They will take a successful franchise, but then improve upon it using proven and successful gameplay methodologies. They won't branch out into every game genre, of course, they'll stick with something they're familiar with. For example, they won't try to compete with sports or racing titles, but they will try to compete with Fallout, Mass Effect, Halo, Pokemon, and possibly The Sims. I can understand a big push into Pokemon territory, for example, like what Activision has been doing with Spyro and the pet changes to WoW. They also hired employees from Ensemble Studios (who were working on the Halo MMO also nicknamed "Titan"). So, many of the ideas or designs from the Halo MMO will probably be carried through to Blizzard's Titan. (The Halo MMO rumor has already been talked about to death, so there's no point in speculating on that.)
  • There's no way they can steal all of their competitor's markets. So, they'll use pieces from each successful franchise to build something new, to attract as many people as possible, improve upon it, and use proven systems to create an addictive game (like loot-centric gambling gameplay).
  • Since Blizzard won't compete with any Activision Blizzard titles, you can also know what Titan won't be. For example, it won't be a modern shooter like COD, but there might be fast paced combat in historical or other unusual locations. Activision already has Spyro, so it won't be a MMO targeting children. It won't be a horror title like Doom 3. It will have scifi RPG elements, though, because that won't compete with Starcraft's RTS style gameplay.
There Will Be PVP and Expansion Packs

  • The game is going to have various interfaces for both single player and multiplayer combat and participation. The UI Artist's responsibility also includes creating a "world class UI system that is movie quality (but still highly usable)."
  • You might assume that because the career page I linked above includes "various interfaces in single player, in multiplayer, and on our websites for our current, and future products and expansions" that the game is going to be single player.. but remember, this is a MMO. You will always be connected, and they basically mean your primary interface when you're playing with yourself versus interfaces when you're grouped with other individuals. For example, World of Warcraft has a "single player" interface that's customizable. When you're in a Raid or Party, you also get a special "multiplayer interface" for easier group management and communication.
  • A faster combat system within the game also opens up Titan to possible e-Sports options with small or large scale battles.
  • Much like WoW, Titan will also have "icons, stats, inventory screens, in-game HUD elements", and expansion packs.
  • Regarding future expansion packs, I wanted to point out something interesting in the Next-Gen MMO careers page: "Blizzard Entertainment is looking for an outstanding professional to build and manage a world-class art outsourcing program for a team focused on next-generation massively multiplayer online (MMO) games."

    This is the standard introductory paragraph in many of their hiring posts. You'll see that they wrote "next-generation MMO games." Plural, not singular, and not a typo.

    This means that the Next-Gen MMO team will be working on more than one game. This could either mean follow up expansion packs (which really shouldn't be called "a game"), or it means that they're developing a Next-Gen MMO engine for future (other franchise) games. Having an in-house engine with modular design and graphics expandability would be quite awesome for cutting down development time on future games. This could be where that "Titan As A Development Platform" opinion came from. But, Blizzard wouldn't be making this available to third parties, it would be for their own internal games.
It Will Have A Fixed World

  • Cameron has already confirmed that the lore, philosophy, world, heroes and villains have been created. Since they also have merchandising planned for the game, you can assume that this is a fixed world. It won't be a craftable world or created by players like in Second Life. The world and environments have already been created, just like WoW.
  • However, the Blizzard team has learned many lessons from World of Warcraft and Diablo 3, especially in the areas of content consumption. There's a very strong possibility that Titan will have randomly generated content. Not so much in the "overworld" but rather within dungeons. To a lesser extent, Titan might also take a different approach to loot and adopt a "global loot table" approach like what Diablo 3 has done. Automatically creating new content within Dungeons, having random encounters, and randomized loot ensures fresh adventures for players and significantly reduces future development time. It also plays an excellent role in internal security protection and discouraging server emulation.
And Other Uncategorized Stuff

  • I think a lot of the systems within Titan will depend a lot on the success of Diablo 3. Read this post for more information. For example, it's really hard to determine if Blizzard will be making this a subscription based game, or if they intend on using a Real Money Auction House. Things are looking very likely, though, for a non-subscription (free to play) based game because they're planning on in-game advertisements for revenue and their finance team is focused on the business analysis and visioning for the D3 Auction House. It's highly probable that it will be a F2P game using multiple revenue models, including paid services, RMAH, a player or crafting marketplace, microtransactions, DLC, and/or in-game advertising.
  • What Blizzard originally intended for World of Warcraft, they might do instead with Titan: smaller expansion packs, shorter development and delivery time, and DLC packs that expand the game.
  • Very unlikely, but I thought I would throw it out there. Next Gen MMO as an on-demand streaming game service? The problem with streaming video games is that it's currently unproven and not very reliable. If the game could be streamed, it would certainly open up the game to many platforms without the porting development time needed. Unfortunately, the Next Gen MMO positions are looking for artists to convert high poly graphics to low poly, and this wouldn't be an issue for streaming gameplay. If Blizzard starts testing out streaming gameplay at Blizzcon 2012 or 2013, though, it might be a possibility for future games.

Titan's Possible Past and Future -- Part 2

Posted by Daeity On Wednesday, January 11, 2012

"Team 3"

Most gamers believe that "Team 3" was the group working on Diablo 3 back in 2007. But D3 was still being worked on dating back to 2005 (and from 2000 by Blizzard North) and there was never any official statement linking D3 to "Team 3". Most users, including myself, believed it was called "Team 3" because of Diablo "3" and the timing of "Team 3" and the Diablo 3 announcement.

When speaking to Gamasutra in 2007, Frank Pearce had this to say:

"Our global headcount is 2,700," said Pearce, "And most of that is customer service for World of Warcraft! In terms of development staff it’s probably around 350. World of Warcraft is about 135 people, 40 for Starcraft II, 40 for team 3, our cinematics team is about 85 guys. Then there’s sound and Q/A and that sort of thing."

When pressed for details regarding the new project, Pearce was cagey. "Team 3 is working on something really awesome. I can’t give you any hints, but it’s totally awesome."

Gamasutra was able to confirm that, in spite of Rob Pardo's comments at Hollywood and Games that they weren't giving up on StarCraft Ghost, this Blizzard project remains something different.
Diablo 3 wasn't a new project though, it was just an old unannounced on-and-off project. Swingin' Ape Studios was the third division of Blizzard and later renamed to Blizzard Console. Blizzard North was the old team responsible for Diablo 1 and 2, and they were the team working on Diablo 3 from 2000-2005.

The phrase "Team 3" was not revealed publicly until just a few months before the Next Gen MMO was revealed too. Also, coincidentally, "Team 3" had 40 employees which was also the number of SAS employees that remained with Blizzard. SAS had become a separate team, they had 40 employees, and they were Blizzard's 3rd division.. "Team 3" maybe?

They were specifically working on Next Gen Console games too, and were in a state of flux at this time (2007) trying out new things. Rob Pardo did confirm, after all, that they had not given up on Starcraft Ghost and there were about 40 employees working on it.

Now, there's very strong evidence to support that "Team 3" was also the Project Hydra team, but there are also hints that "Team 3" could have been the group from SAS and they were continuing work on something "totally awesome" that might have evolved from Ghost. At the time, there was never any official confirmation of who "Team 3" really was, but today it just refers to the Diablo 3 team. I thought I would mention this, because their team and project names have been known to change when they take different directions. For example, Cataclysm was rumored to be called "Project South Seas", then it was changed to "Project Worldbreaker", and then finally "Project Cerberus". SC2 was rumored as "Project Alpha" and then "Project Medusa".

Kaplan Connects Titan with SAS

In 2008, during Kaplan's infamous "Blizzard's new MMO is going to be sci-fi, near-future, post-apocalyptic or historical? All of those combined!" speech, Kaplan talked about the SAS crew while on the subject of the Next Gen MMO, broader audiences, and Consoles:
"So I don't think 'World of Warcraft' would really work that well on the console, but that's not to say that other MMOs couldn't. And we have a pretty savvy group of console developers -- a lot of the guys we inherited from Swingin' Ape really know what they're doing on next-gen consoles. So we might have a few tricks up our sleeves in that regard."
A History Of Blizzard Repeating History

Have you ever noticed that Blizzard tends to repeat the past, or bring things back from the past?

They're bringing back in-game advertising (planned for Titan, but they had originally wanted it in SC2 because they didn't have any games that could support it.) They're getting back into Next-Gen Console gaming. They're reintroducing Real ID, but in a different non-offensive flavor. They frequently reuse assets from older or abandoned games (e.g. WOW or SC Ghost assets used in SC2). They reintroduce classes or races previously planned for older WOW expansion packs (e.g. Pandaren planned for TBC instead of Draenei.)

I had always wondered why they bought Swingin' Ape Studios so quickly, especially when the SC Ghost project wasn't doing too well, Metal Arms didn't sell very well, and SAS only had the console game Metal Arms under their belts. There must have been something else about the company that impressed them.

Diablo, for example, was being developed by Condor Games. Blizzard was so impressed by their game and creativity that half way through the development of the game, Davidson acquire Condor Games and they renamed it to Blizzard North. They were still very new to project management during this time, but they recognized just how valuable Diablo was going to be.

In SAS's case, Blizzard outsourced the SC: Ghost Console project to them. Perhaps there was something more within the company that Blizzard wanted, like other video games or ideas they were working on, much like they had done with Condor Games. :)

It's possible that a very early version of Titan was around at one point, but it was put on the back shelf due to the immense popularity and new resource requirements of World of Warcraft. It would have been an early prototype but with very ambitious plans. It's possible that Titan isn't a very new idea, and it's something that has been sitting on a shelf for a lot longer than people might think.

In order to know more about Titan or predict it's future, it's important to understand it's past.

Nomad and Guerrilla

Swingin' Ape Studios was secretly working on a next-gen console game called Guerrilla. The demo was a post-apocalyptic themed game, which eventually evolved into something more military ("FarCry") themed. This game was demonstrated to Blizzard before they were contracted for the SC Ghost project. I wonder if they showed the post-apocalyptic version along with their ideas for the future of the game, or they were showed the FarCry version that EA had wanted? :)

Whichever the case, the engine was adapted for the SC Ghost game. In a way, SC Ghost could be a precursor to Titan. (I won't be surprised if Titan contains scifi assets from the old Ghost project.)

Right after StarCraft, Blizzard also started working on their own post-apocalyptic scifi (squad based) RPG entitled Nomad. Blizzard had put a lot of work into the game, but they decided to work on WOW instead because they just weren't ready for Nomad at the time.

Nomad was mentioned again in 2008 (along with other cancelled projects). The cancelled Shattered Nations was also a post-apocalyptic scifi themed game by Blizzard, and some people have suspected that Nomad might have mutated into MMO form.



SAS's Metal Arms

If Titan has a past history with Guerrilla and SAS, there might also be a connection to Metal Arms. For example, since many of the current employees working on Titan came from SAS and they worked on MA, they might have adopted some of the ideas from MA or what was planned for Metal Arms 2. (If you read the SAS post, Metal Arms was originally the story of a bounty hunter traveling to many different planets, with one inhabited entirely with various types of robots.)

For example, a lot of robots or a "Control Tether" feature borrowed from MA. Glitch was able to "possess" other robots, gain their abilities and control them. (Sort of like an Avatar-like or mind control game, something that's missing from a lot of games these days.)

I haven't been able to find too much online, but here are some examples where Steve Ranck commented on future work:
SAS_Steve [Source]

We (the developers) would love to work on a sequel. Glitch on next-gen would be really fun to work on. Vivendi owns the property, though.
SAS_Steve [Source]

BinfordKid, we're sitting on a huge amount of AMAZING story that's just waiting for a sequel.
I often wonder if "Project Titan" name was chosen as an internal joke to the Next Gen MMO team's previous work on Metal Arms. There were infamous Titans in Metal Arms (dangerous robots), and Project Titan might have originated some MA after all (e.g. MA -> Guerrilla -> SC Ghost -> Titan).

Heck, for all we know, it could have been borrowed from Blizzard's scrapped "Path of the Titans" too. In Path of the Titans, the player could join various cults and investigate history. :)

If there is a connection between SAS, their old IP, and Titan, we might see a lot of their ideas or innovations being inherited. This is why I'm interested in old game ideas or early game concepts. So, if you discover any old sources or mentions about "SAS/Blizzard games in development" from really old magazines, for example, let me know.

Titan's Possible Past and Future -- Part 1

Posted by Daeity On Tuesday, January 10, 2012

A while back I had a thought; what if the Titan IP wasn't actually new? It would be "new" for players who hadn't seen it outside Blizzard, but what if the Titan IP or ideas were actually very old or acquired from another company?

It was something I was going to recommend to Mynsc one day: "Hey, you should investigate companies that Blizzard acquired to see if they bought any IP along with it!" I did a quick glance over acquired IPs at the time, though, and I couldn't find anything interesting so there was really no point and I just forgot about it.

Fast forward a couple months, and I had found a puzzle piece that actually connected Titan to earlier game concepts. This connection to SAS is what led me to create that post about Swingin' Ape Studios (henceforth referred to as SAS) and their other "secret" projects. If you haven't read it already, I recommend that you do.

Why Acquire A Company?

You see, the thing with gaming developers, publishers, or any business for that matter, is that they all go through the same patterns and they all end up the same. Every large and aging business eventually dies, or it's absorbed into another company or conglomerate. As businesses become successful in what they do, they become complacent and they stop evolving or changing with the times. One day, it's too late for them to adapt, and a younger start-up steps in and steals their market.

Blockbuster is a perfect example. They thought that physical media rentals (VHS, DVD, BluRay) would be around forever and jumped into digital delivery far too late (and they did it the wrong way). Every successful business right now will eventually be acquired by a younger company or go bankrupt.. they'll join the ranks of once-big-names like Acclaim, Atari, Hercules, 3DFX, Epyx, Commodore, Marvel, etc.

In order to stay alive, the trick is to change, evolve, or stay fresh. And the only way do that is either to replace the management team or acquire younger businesses that can bring in fresh ideas or new approaches. The smart businesses do this anyways.. sometimes these "old man companies" buy out younger businesses to purely eliminate competition or for short term goals.

The SAS/Blizzard Next-Gen Team

To kick things off, let's start out with the information that got me interested in SAS in the first place.

John Lafleur is a programmer on Blizzard's Next Gen MMO, and he previously worked on Metal Arms as well as other secret projects within SAS. To view his older resume entries, go here and here.

So, Swingin' Ape Studios was previously working on an "Unannounced Next Generation Console" game that started in April 2003, as well as an "Unannounced PS2 Title" that started in September 2003.

It appears that the "Unannounced PS2 Title" was in fact Starcraft: Ghost but they expanded development to the XBOX and GameCube as well. They were still working on another secret project, though, entitled the "Unannounced Next Generation Console" game.

After SAS was acquired by Blizzard Entertainment, they also acquired this Next Generation Console game and it was something that continued development. John was technical director for Starcraft Ghost and he was also made technical director for the other Unannounced Next Gen game. Eventually, when the team was broken up (due to continued SC Ghost problems), he was relocated to World of Warcraft for a short period of time, and then immediately to the Next Gen MMO as soon as the project started. :)

John still lists the "Unannounced Title" (where he was "Technical Director") in his resume, even though it's not in development anymore. And he's now the "Lead Engine Programmer" for the current Next Gen MMO.

Nathan Miller also worked for SAS on the SC Ghost project (which was console exclusive), and he was one of the first individuals to be moved into the Titan team as well (he was actually hired back from Blizzard after a 1 year absence to specifically work on the Next Gen MMO). :)

In 2005, Blizzard had several positions up for their "Next Gen Console team". But then in August 2006, the employees of the console division were redeployed onto other projects within the company (e.g. when Nathan moved to WOW before leaving Blizzard 3 months later) and SC Ghost was pretty much cancelled.

Now, you would assume that this Unannounced Next Gen Console game was probably just the Ghost project, but John makes a clear distinction between Ghost and the other "Unannounced Project". Ghost was already announced by then too. Plus, SAS started work on the Next Gen Console game in April 2003 which was long before Blizzard even talked to them about SC Ghost.

Whatever this project was, it didn't have anything to do with Blizzard, and Blizzard didn't know anything about the secret project until they started their Ghost relationship. After that, SAS was suddenly acquired, along with some of the employees, their IPs and game ideas.

If the project was eventually abandoned, or if it is still being worked on within Blizzard, there's at least evidence showing that there was/is another project being worked on. It might be Titan or it might not be. (It's not an Action RPG or RTS though. The SAS team focused on Next Gen/Console 3D games similar to WoW or Ghost.)

In March 2006, Blizzard decided to re-evaluate SC Ghost as a Next-Gen (PS3 / XBOX360) title instead. Previously, it was being designed for the PS2 and XBOX platforms. This was around the time that they had all of the new postings for the Next Gen Console game before Ghost ended in August 2006.

Financial Investments

As you're aware, the first hints of Blizzard's Next Gen MMO were from mid 2007 job postings.

But in June 2006, a full year before it's existence was made known, Vivendi (the owner of Activision Blizzard) published a presentation for their investors which detailed future Blizzard franchises and plans for growth.

In this document, they state that Blizzard has three core franchises that were born on PC, but they are investing heavily into "new executions" across multiple franchises. They make note of their investment into SAS, as well as a curious investment into a "Next Gen PC" game.

Blizzard’s three core franchises were born on PC but are rich in character and naturally extendable

* We are investing heavily right now in developing new executions across multiple franchises
* Purchased and integrated Swingin’ Ape as core of next gen console strategy
* Put investments in place for numerous future Blizzard products
"Product Development Investment Per Game":

"Over €50MM MMORPG" (Most likely WOW and Expansion Packs)
"Over €10-13MM Next Gen Console" (Early development costs for SC Ghost)
"Over €10MM Next Gen PC" (Early development costs of a Next Gen MMO)

Strange that at the same time they were investing into future franchises, they acquired SAS, set aside funding for a future Next Gen MMO title, and said that SAS was a part of this future strategy. They also indicated Subscription and Transaction-based business models for these games.

In-Game Ads Planned For Titan

Posted by Daeity On Thursday, December 8, 2011

Quick post. This one slipped under my radar.

You know how for a while now I've been saying that Blizzard's Next Gen MMO will have In-Game Advertisements?

Well, I have some proof now to back up that claim: Blizzard's Next-Gen MMO Franchise Development Producer position. Here is one of their primary responsibilities:

Work with major consumer brands to facilitate product placement and licensing within the world of Blizzard Entertainment's next-gen MMO that enhances the gameplay experience.
In-game advertisements and product placement are planned for the Next-Gen MMO from "major consumer brands." :)

We also know that Titan will have transmedia, and this position will be responsible for the various "Books / Novels, Action figures, Comics, Short movies & Apparel" related to Titan. Marketing like this confirms Cameron Dayton's tweets about having main Heroes and Villains within the game. This ensures that the game is built within a fixed world with memorable and colorful characters. This all gives more credence to the fact that it will be a general MMO (like World of Warcraft) and not a craftable world where users create their own world or adventures (like Second Life).

"You Are Being Prepared" is a good read, and this just further demonstrates how their Next Gen MMO is actually a repeat of the past. :)

Their Next Gen MMO isn't as new as some people might think, and it's a repeat of the past in more ways than one.... more on this later.

Meanwhile, here are some things to keep in mind which I may need to recycle later:
  • Product placement of real world things can only function within certain game genres (i.e. modern world, scifi, post-apocalyptic). :)
  • Blizzard will never compete with any Activision Blizzard titles. They won't have a competing genre or setting. For example, while Diablo is active, there won't be another Action RPG. A Diablo MMO would compete with WOW. A new Action RPG will be created, though, once Diablo 3 dies down (7-8 years from now.) While SC2 is active, there won't be another RTS. WC4 will come out when SC2 dies, leaving "Starcraft 3" as a non-RTS game. Activision won't create a fantasy MMO while WOW is popular, and Blizzard won't create a COD modern shooter while COD is popular. (Sony learned this lesson the hard way.)
  • Blizzard does NOT innovate; they take from others and improve upon it. (Blizzard themselves have even stated that they never innovate.) Think to yourself; who are Activision Blizzard's biggest competitors and what are their biggest video games (that both Activision and Blizzard are currently not competing against)?

You Are Being Prepared

Posted by Daeity On Tuesday, November 22, 2011

Defining Manipulation

Yesterday, I was talking about how easily users or news media can be easily manipulated. "Manipulated" is such a harsh word, though. I meant it in it's harshest sense yesterday, but there's also another kind of manipulation that happens all the time that most don't view as manipulation.

It's the kind of manipulation you've grown accustomed to in television, billboard, radio, or internet advertising; sex in beer ads, Photoshopped women in magazines, survival or fear inducing advertisements that get you to buy a security system or gun, mood changing music, disturbing imagery to encourage charitable donations, or anything else that can manipulate your baser instincts.

You're manipulated into what you should buy or what brands you should trust. News media manipulate you with click-bait news reports about "Africanized Killer Bees" to get you watching their stations. (I'm still waiting for those killer bees that were supposed to wipe out the US.)

We are all being manipulated through very subtle means, but it's still manipulation.

Video games companies are no different. It started out as just groups of friends making fun games and selling them. The only marketing they were concerned with were retail box aesthetics, and where to advertise. But, as businesses evolved so did marketing.

These days, video game corporations employ scientists and psychologists who are experts in market research, analytics, consumer behavior and psychology, demographics, and purchasing patterns. And all of this is backed up even further by decades of marketing and gambling research performed in other fields of business. Even smaller video game companies, if they can't afford psychologists, will use marketing techniques from research studies that have been tempered over the decades.

So, when I use the word "manipulated", I mean it within a strategic marketing context.

Blizzard's Gentle Nudging Towards Titan

Now that I've gotten that out of the way.. did you know that Blizzard fans are being manipulated as we speak?

They're being prepared for "something" and most people won't even realize the plan until after fruition (if they even find out at all). But, I've always found it fun to see the plan from the beginning, watch as it unfolds around you, and see how users are being manipulated without even knowing it.

Their Next Gen MMO has been in the works for a while now, but they also have a lot of future features and services planned for release or post. There are many scheduled activities, and they don't just happen because of "last minute brainstorms", but rather they are planned YEARS in advance. Some things need to happen first, too, before the game comes out.

We're being prepared for Titan right now, and one thing that needs to happen is gamer acceptance.

Blizzard's revenue generators are changing, and with subscriptions becoming less and less acceptable (there are more AAA games with free subscriptions, and players are beginning to realize the true, extremely cheap, operating costs of these services), Blizzard needs to create new ways to generate revenue.. and players aren't going to like them.

It's going to be one of those "removing the band aid slowly" versus "ripping it off" type approaches. :)

The Real Money Auction House

This is one of the items that should be most obvious.

Blizzard needs the RMAH system to be more accepted by their existing consumers so that they're prepared for future similar changes to new (and possibly even existing) games.

There are promises of wealth and they're going after our greed needs just like lottery tickets.

Jay Wilson, Diablo 3 Game Director, is even hoping that Diablo 3 will be "the greatest slot machine ever made." (I knew that IGN quote would come in handy one day!)

I don't believe myself that the original concept (or multiple iterations) of Diablo 3 ever had a RMAH planned.. I think it was something that came out within the past 1-2 years, and it only came about after Titan brainstorming discussions. I think it's a way to make these systems more acceptable for Blizzard games, get player's feet wet, and get them prepared for Titan.

Even if the RMAH fails (meaning that it still generates revenue, but not within their expectations), they still have something else planned that's going to be huge.

Real ID 2.0

Have you noticed that over the past year, Blizzard has really been pushing their customers to start using Facebook? They're targeting players in all of their franchises: SC2, WOW and D3.

Starting with Starcraft 2, they even integrated Facebook features within Battle.net, and are integrating Battle.net features within Facebook. They also have plans on implementing even more "Facebook-related features on Battle.net" that will "be announced at a later date." These are all just the initial steps of a larger long term plan.

They're also having major contests through Facebook now, where you MUST have a legitimate Facebook account in order to be eligible for participation.

Hmm.. that's interesting. They're pushing Blizzard gamers for Real IDentities. Wait a minute! Didn't they just try that in Battle.net? Blizzard is pushing "Real ID" again, but indirectly. This time, though, there's no fuss, no outrage, no uproar, and no one's complaining.. interesting. :)

Don't be surprised if Blizzard creates new ways to push Facebook signups and utilization even further:

  • There will be heavy advertising and promotions (especially as Titan gets closer) to attract Blizzard users to Facebook.
  • Gamers will be encouraged to share with friends through Facebook.
  • Existing FB users can invite friends for special bonuses through FB.
  • Special bonuses or features for users who already have FB accounts. Virtual items like tabards, pets, or achievements for FB users only.
  • Using FB "Likes" to unlock certain FB pages, videos or images (which forces more users to sign up on FB.)
  • Videos or information that are only available through FB pages.
  • Sweepstakes or mini-games that can only be played on Facebook.
Mini-games you say? Yes, during Blizzcon 2010 and again in 2011, Blizzard noted that mini-games might be planned for future Blizzcons. FB would sure make a great platform for Blizzard mini-games.. and they don't all have to be played during Blizzcon. Do you forsee some possible FB mini-games that can be played by anyone who signs up with FB? :)

(Make note too how a lot of these movements started in 2010.)

How Is Real ID 2.0 Useful Though?

So Blizzard is heavily pushing Facebook use, Facebook is integrated with Battle.net, and Facebook contains real player information and details about their life, interests, profession, what they like, and what they dislike.

Real ID through Battle.net was completely unacceptable because of privacy concerns. But, Blizzard just integrated your personal Facebook details with Battle.net and you apparently found that completely acceptable.. or you just never realized the connection. :)

Remember.. FB applications and this new B.Net integration have no boundaries. Battle.net now has complete access to all of your personal details that you think are only restricted to your close friends and family. (Real ID is still active, mind you, but it's just not mandatory. It can still be used internally by Blizzard for targeting, especially if combined with other databases.)

So, what was the purpose of Real ID in the first place?

Targeted advertising.

Back in July 2010, Blizzard had planned targeted advertising within Starcraft 2. They entered into a contract with Microsoft's Massive Inc. to deliver in-game advertisements within Starcraft 2.

Coincidentally, this was also around the same time that REAL ID was announced. :)

Real ID caused a scandal and it failed, and then within about a month, Blizzard cancelled their contract and pulled the plug on their Microsoft partnership and SC2 in-game advertising.

It's almost as if in-game (targeted) advertising was dependent on the Real ID system. :)

Having a constant flow of 10-20 million players per day and access to a very sophisticated targeting advertising platform, Blizzard can reap a MASSIVE amount of profit by entering into the advertising business. (Targeted advertising is bigger than most people realize. It's where Google's immense wealth came from.)

Their first in-game advertising attempt failed due to Real ID "1.0". But, now they have Real ID 2.0, and a new monster to deliver in-game advertising.

In-Game Advertising

I'm adding this quick entry to the list of "items needing gamer acceptance."

It's not that big of a deal as most gamers are okay with it (as long as it's not obtrusive or annoying). But, with their (failed) attempt at in-game advertising within Starcraft 2, Blizzard made their intentions clear that this is something they want, it's important, and they're trying to get our "feet wet" for more future implementations.

Battle.net 3.0

While we're on the subject of getting players "feet wet", according to the most recent Blizzcon Survey, Blizzard might also allow Virtual Ticket holders to play games remotely.

This sounds a lot like Battle.net 3.0. :)

Titan is supposed to have a wider audience and more "broad appeal", and it was theorized that that the Next Gen MMO could accomplish this through a gaming on demand service where it could be played on a large number of platforms:
It would fit in very well with their Battle.net services and would definitely work well with their new "Next Gen" MMO. Maybe the "Next Gen" bit isn't just about new consoles, but rather opening up their games for many platforms regardless of age? With live streaming services, you don't have to worry too much about processor speed, video card performance, memory, or harddrive capacity.
If it's feasible, gamers could have high end graphics but on low end PCs.

Blizzard would just need to test it out, see if it's possible, how much of a reach the streaming service has (distance limitations), and acceptable performance. Blizzcon 2012 might be a good time for some initial testing. :)

How This All Relates To Titan

It's not just Titan though. Other Blizzard games could have any number of these features implemented, depending on how successful they are (and other factors).

Since Blizzard now has a new Real ID system, it will be perfect for targeted advertising within future games. But, it's not possible within all genres of video games. Advertisements could be used in Diablo chat rooms, for example, and on Starcraft 2 in-game billboards. But, they're not appropriate within the Diablo world itself.

A certain type of game would be needed to accommodate in-game ads. Something that matches our real world more closely; a modern world, with virtual billboards, radio, and TV. And that brings us to Titan.

Titan is rumored to be similar to Second Life, it will have a lot of characters (NPCs) within it, there are a large number of environments, and it might have more of a real (or modern) world feel to it. If so, a world like this would be perfect for in-game ads and linking real world items with in-game purchases or vice versa. (RL ads to get you buying virtual items, and in-game ads getting you to buy RL items.)

A lot of this can be done through a Real Money Auction House, which you can bet will be implemented in Titan if the D3 testing is successful. Titan would be perfect for a large quantity of items, homes, or furnishings that can be created or sold. Personally, I don't think there will be houses or land for sale, but I do think there will be a large number of vanity items that can be crafted or sold for real money.

(Even if there are multiple environments, like the historical and ancient cities that have been hinted at, advertising would still be possible whether they're at a certain hub, meeting place, or even in these environments depending on suitability.)

The Titan RMAH might also go under some (currently planned) changes.. for example, Blizzard selling virtual items like how the TF2 store is run. Blizzard doesn't want to offend any players right now by selling items directly themselves, so they're getting users familiar with the new system first before moving into their next phase. (Much like "Real ID 2.0", they're playing it cool and doing it smart).

Right now, they're targeting existing Blizzard customers and getting more of them to start using Facebook. Eventually, they'll target FB users (who are not Blizzard customers or MMO gamers) to become Blizzard regulars.

Of course, all of this could just be something as simple as using socialization to increase recognition, chatter, and new consumers. The failure of mandatory Real ID and the subsequent cancellation of their in-game advertisements could have been a sheer coincidence. But, I always found it strange that they wanted Real ID in the first place.. their reasoning never made any sense.

All of their pushes have been Facebook specific as well. When it comes to "pushing users", they're ignoring all of the other social platforms and advertising mediums. When was the last Twitter-specific contest? Twitter is just used to link back to Facebook.

They've talked a lot of Battle.net monetization and finding new ways to generate revenue. Subscription based games are slowly going away, with advertising or taking cuts from real money transactions making a great replacement.

I think it's all part of a greater plan. Like Blizzard said, Titan is their most ambitious project ever. And all of these systems or strategies are very easy to implement, they're practical, and they're highly lucrative.

It's just going to take a few years of nudging players into the right direction and adjusting their personal level of acceptance. You can call it "manipulation" if you want.. the description is apt.

tl;dr; Blizzard slowly entering into the advertising business. Titan will be subscription free, have more real life connections, have real money transactions, and have in-game advertising.

How To Confirm That Titan Leak

Posted by Daeity On Thursday, November 17, 2011

This is more of a reminder (or a placeholder) for something that should be revisited after Diablo 3 goes retail to confirm the legitimacy of an old Titan related leak.

You might remember that back in mid April there was an alleged Diablo 3 leak on 4chan. But, it's looking more and more legitimate now that the beta and the Azmodan video at Blizzcon were released. Remember, this 4chan leak was long before the F&F beta started, and before anyone knew any details like these about Diablo 3. At the time, it was met with a LOT of criticism and disbelief.

[On a little piece of historical trivia, the D3 F&F beta didn't start until the first week of Sept 2011. That was when Sixen said that there was no F&F beta. :) The next day, I posted a comment from our well known source that the closed beta would be starting on Sept 20.. which it did. :) Forcegaming was predicting Sept 12 at the time. It's one of those small tid bits that a majority of users sometime miss. My comment was actually the result of another email I had received from TOD after his/her mid August leak.]

Here's a link to the entire archived chat log. And, here is a collection of his claims (which were considered "bullshit" back in April). :)

(* UPDATE: The archival site has been down for a few days, and the cache will most likely disappear, so I created a mirror here. Pastehtml will probably give a warning before going to the page, mostly because of all the 4chan links in it.)

Confirmed:

1. Plans for a D3 console port. (Blizzard intended to port it to consoles when the expansion development began.)
2. Levels were generated in mediocre way.
3. Didn't feel as open as D2. Levels in D2 were much bigger. In D3, "open world areas are small with little side areas, and its randomly generated dungeon levels are mediocre, with rectangular areas glued together."

This part about the open areas with little side areas and dungeons glued together with rectangular pieces is what really stood out to me. I mean, he really nailed it right there. That's exactly what the beta is like, and one of the concerns players have over the post-Act 1 areas. Blizzard has promised that this isn't the case though. I still have my doubts though.

4. No runewords.
5. Low system requirements.
6. Same model as Starcraft 2, no LAN. Online only requirement.
7. Final stage is not the High Heavens. (An old rumor.)
8. Boss battles are scripted and easy. (One common complaint from beta players, and the same is expected from all of the other bosses.)
9. Elites "not as crazy as in D2; they have less enchantments".
10. Level design.

Level design? In what order? I.E: Does the desert come in the second act, or later?

First act: Tristram and surroundings (monastery, Leoric castle,etc)
Second act: Desert
Third act: The bastion keep. Really [bad] act.
Fourth act: Begins where the meteor hits, then you descend into hell
This was another pretty good confirmation. Except he says "where the meteor hits", which I always assumed was the Tristram Monastery. But Act 4 does start in the "Holy Sanctum", "Blessed Chancel", and "Radiant Chapel" before moving to the Spire and then into Hell. It could be that another segment of the meteor (or another meteor) hit the Monastery? Still.. very specific and very accurate.

Unconfirmed:

11. Codex and spell rune combinations.
Is there any kind of in-game codex for [stuff] like monsters and spell rune combinations?

No. There are recipes, and some special items like lost scrolls with some lore in them, used in recipes.
This one is iffy. He either confirms no rune combinations and/or in-game codex stuff. He says there are recipes and lost scrolls for recipes with lore in them. And, it's possible that the in-game codex lore for monsters were after his testing.

12. "You fight Tyrael in act 4." (Probably not the end boss, but rather in the middle or just before Diablo, if this is true.)

13. Plot Line
When Tyrael broke the Worldstone in D2, it basically destroyed what separated the mortal world from heaven and hell. So Asmodan devised a way to resurrect Diablo because his essence wasn’t completely destroyed with the soul shard. They invoked a meteor to hit Sanctuary for its impact would generate enough energy to provide a portal from hell for a massive army. Tyrael was corrupted by Asmodan. Asmodan is boss of act 3.
Azmodan has been confirmed as the boss of Act 3, which was pretty specific. And everything else above seems pretty close to the truth based on the small amount of information we know about the game.

14. In the end, the hero will sacrifice themselves to act like the Worldstone before it was destroyed, thereby separating Hell and the mortal world again. Diablo gets chained in Hell, never killed.

Conclusion

He did a pretty good job nailing many of the fine points in the game. If items #12, #13, and #14 end up being true, then it lends him some very good credibility to his claims of being an internal tester.

And, it also gives some credibility to his other Titan related comment:
-Do you know anything about Blizzard’s other projects? Brief thoughts on all the classes? Favorite thing from D3? Is it ever going to be released?

That Titan MMO will be integrated with Facebook, and will be more or less like Second Life. The classes are well designed, with each having different gameplay. I liked the skill system plus runes. Expect a beta announcement at BlizzCon.
What I always found odd about this, though, is that he was a tester for Diablo 3.. so why would he also have access to the Titan game? Perhaps he heard it from a coworker.. or perhaps he heard it from somewhere else. :)

I've actually heard this very specific comparison before (e.g. "integrated with Facebook and like Second Life".)

It was something that the Original Daeity once said. Right before it was removed. :) (And at the time, there were no other websites or sources that compared Titan to Second Life and Facebook.)
kOOpat wrote:

Many people will call bull on this, they said the same about the slate leak ;)

But what he said about Titan certainly drew my interest. It's the exact same thing that Daeity said before Blizzard perma shut down his blog. He said that the closest comparison to Titan was Second Life there was a large variety of environs, customizable player appearances (e.g. suits, ties, dresses, army outfits, fantasy & scifi wear, etc), heavy interaction with social networks like Facebook and other ARG-like influences, maybe even "customizable worlds" that can be shared with friends. There was a load of other leaked info, but it was killed fast and I didn't take screenshots.. cuz who could have really anticipated that would happen. What I saw of the art work though it looked awesome!

Regy wrote:

@kOOpat: With that logic, the guy who posted this could easily have been a reader of Daeity's blog prior to it being shut down, so his information was taken from there.

The fact remains that this was posted on 4chan of all fucking places, and that he's lying about the NDA loophole (no company miswrites NDAs to that extent)

To easily discredited to take seriously, and the fact that he sounds like a raving lunatic.

The Greatest Days wrote:

Did it occur to you that maybe he's one of the many people that read Daeity's blog? He's more than likely recycling info from that. Blizzard shutting it down made tons of people believe in the info's legitimacy, so this chumpstain thinks he struck gold.

I, for one, believe nothing. I mean sure, does some of his plot info sound plausible? Yeah absolutely, if only this wasn't coming from this particular chumpstain. Lifeless losers have gone to much less trouble to achieve their 15 mins of anonymous e-fame.
As you recall, TOD had a post (that was involuntarily deleted) that covered a ton of info about D3, Titan, and subs. He also had another post about subscriber figures that was also deleted. And others were removed completely. But, he summarized a lot of those details into the important parts that would be announced at Blizzcon (e.g. level cap, required online connection) in the "Huge News" post.

There are still bits and pieces out there that mention details in his last posts, and "koopat" just confirmed a link between Daeity's old posts and this D3 leak.

Also coincidentally, the Daeity D3 leak was on March 23 2011, and this 4Chan D3 leak was on April 13 2011. :)

The whole situation just seems oddly connected; D3 tester not associated with Titan gets Titan information, compares to Daeity remarks, leaks D3 information, Daeity also leaked D3 information, and all of this happening so closely together.

This might just be an incredible coincidence of course. There's no way to tell what really happened: he might have been a legitimate internal tester and they just both knew the same internal details about Titan (which helps in a confirmation regarding Titan), he pulled the information from the blog (the probability of the timing and details is pretty amazing), or maybe he just really did his homework and pulled pieces from all over the internet or through his own lore research. But to have so many parts correct and so specifically written, I don't think it could have been gathered from rumors.

Anyways..

If you exclude all of these interesting coincidences, if everything he said is indeed proven to be true, then it certainly lends a ton of credibility to the Titan game design.

Also, a lot of Blizzard's decisions about Titan were made during a time when Zynga was extremely successful, they had partnered with Facebook, and they intended on implementing Real ID (with FB) into their new games. It's quite possible that a FB integration has been planned for a very long time, and they're getting their feet wet with SC2. (Just like the RMAH in D3.)

It will be interesting to see (and another confirmation) if Blizzard introduces new FB integration features within Diablo 3. For example, seeing online players that are linked to FB profiles, messaging in-game users from FB, forming FB-based guilds (instead of in-game guilds), maybe even a FB/RMAH or inventory management system if it proves to be successful.

At Blizzcon 2011, they mentioned that they were looking for a way to implement guilds. A Facebook based guild system would certainly explain why they left out in-game guilds for retail. Now, they won't call it a "guild" system though, it will be a Facebook Friends linkage page or something (I wonder how it could be integrated in-game though?). But, it will be a good way of getting non-users to start using Facebook for Blizzard games. :)

A Rumor Indeed..

Posted by Daeity On Monday, November 14, 2011

So you all know the story: Joystiq received a rumor last week that John Staats was terminated, but they never released any source details so I followed up to find out how they could have possibly known this. One explanation was that their recently updated FB statuses showed past employment with Blizzard. A couple of them have corrected their mistakes, but others have still left their FB profiles as ex-Blizzard employees.

Blizzard denied multiple layoffs, and most news media blogs/sites re-posted it as "NO LAYOFFS CONFIRMED". Joystiq denied any layoffs, and started throwing people under the bus.

Very well-known and public Blizzard employees and "professional journalists" found it hilarious that a profile site could ever be used for reliable information. You know, even though John Staat's recent unemployment was confirmed through Facebook.

I also discovered, much to my disappointment, that many blogs and "professional journalists" never actually read the blog entry and they misreported it on purpose to try drive up visitors I assume. There's a metric ton of misinformation out there.. if you want to know the truth, just read it from the source.

So, my last comment was:

So, this brings us all back to the original speculation. We may learn more in the coming weeks or months.
Well, it just happened. Paul Richards (who was on the Titan team for about 1 year) has just confirmed a recent termination as well.
SUNDAY, NOVEMBER 13, 2011

LOOKING FOR WORK

The short story : A month ago I quit Blizzard after one year of service. This wasn't exactly my plan, but my hand was more or less forced. That's as far as I can discuss it publicly. I've a few promising leads -- have been interviewing here and there -- but want to see what posting this does. Call it an experiment.

If anyone's got a suggestion/contact, I'm currently seeking a full-time position doing concept art*, and would love to hear from you personally at the following address :

djunderfoot(AT)gmail(DOT)com

*portfolio
http://www.autodestruct.com/
Paul Richards (Titan Concept Artist) as you know was one of the speculated terminations in my earlier post. He had also updated his FB status entry showing past employment with Blizzard.

There are still many more to go.. and I'll update if I receive any other confirmations.

So basically, it appears that the initial reports of "NO MASS LAYOFFS" or "NO MASSIVE LAYOFFS" were defined as Blizzard as more than 1000 people. Which is incorrect and THAT rumor is false. However, when I defined "MASS LAYOFFS" meaning multiple, then YES that rumor appears to be true. Apparently, there are a lot of people who owe me an apology. :)

(Like everything on the internet though, this source might not be accurate or correct. But, like I said earlier, I'm reporting on something with real sources, a real person making the claim, and reasons to support the information. If it turns out to be one giant troll, which is unlikely since Blizzard would be purposefully deceiving the public, I'll update with new information. Simple as that.)

* UPDATE:

More confirmed names that can be added to the list of recent terminations:

(John Staats)
(Paul Richards)
Trent Kaniuga (Feb 2012 - Sr. Concept Artist, left his status as still "Working At Blizzard" too)
David Lesperance (Nov 2011 - Sr. Environment Artist Titan)
Stephen Lim (Aug 2011 - Sr. Producer Titan)
Constance Wang (Aug 2011 - PA on Titan)
Morgan Fainberg (Oct 2011 - Systems Engineer)
David Pacanowsky (Aug 2011 - QA Game Tester D3)
Jodi Armstrong (Aug 2011 - HR)
Annika LaVallee (Sep 2011 - QA Analyst)
Daniel Favela (Sep 2011 - Software)
Nick Downs (Sep 2011 - IT Admin)
Jordan Schwob (Oct 2011 - Accounts/CS)
Colt McAnlis (Jul 2011 - Titan)

There's also atleast 20 CSRs, but they worked out of call centers outside of the US so I didn't include them. These are just the ones that happened to have LinkedIn accounts with confirmed terminations, which is a very small percentage of Blizzard employees. I haven't even looked at potential layoffs with Activision either.

* UPDATE (01/18/12):

Another name confirmed! And this was one from original suspicion list.

Matt Milizia has finally made a comment on his Facebook account confirming his last day with Blizzard. This was one of the names I suspected along with Paul Richards (who was also later confirmed.)
Today was my last day at Blizzard Entertainment. It was very much time for me to move on. It was a pleasure working with such a talented team, but just wasn't a work cultural fit. I wish you guys the best.
January 13 at 3:15pm

* UPDATE (01/20/12):

Senior Game Producer Steven Parker just announced that he has left Blizzard Entertainment as well (December 2006 – January 2012).

3 days before his announcement, a couple coworkers left him some new recommendations on his LinkedIn page too.

What a coincidence. More than one termination right before their next Quarterly Shareholders meeting (February 9, 2012). :)

Update: Team Titan Timeline

Posted by Daeity On Thursday, November 10, 2011

As we all know, Drysc (aka Bashiok) first "officially" referenced Blizzard's Next Gen MMO on December 2007 (while recruiting had put out job postings during the previous April.)

"No, it is an unannounced next-gen MMO," said the rep. "And that doesn't mean an expansion for World of Warcraft either."
Sam "Slouken" Lantinga was hired as a technical lead "on a small unannounced project that was getting underway" in January 2009.

He never mentioned "next gen MMO" or "Titan" of course, but the next mystery "Untitled Project" was rumored to have started in 2009 as well.

During March 2009, Sam mentioned on his blog that he started hiring for the most urgent engineering positions.

On March 9, 2009, Sam posted on the SDL Mailing List that he was the Engineering Lead on a new Unannounced Project, and that they were looking for developers.
Hey guys, I'm engineering lead on a brand new unannounced project and we just opened two positions:
http://www.blizzard.com/us/jobopp/programmer-client-software-engineer.html
http://www.blizzard.com/us/jobopp/programmer-software-engineer-gameplay.html

We're using the WoW engine at the moment, and it doesn't use SDL, but if you have experience in the industry and are interested, I'd love to see your resume.

Please follow the instructions on the job postings if you want to apply.

See ya!
-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment
This indicates that the project he was working on was the other mystery project.

However, on March 6 2009, the Client Software Engineer job position was for for "an unannounced next-generation MMO." It changed to "unannounced title" by or before March 21.

On March 10 2009, the Software Engineer Gameplay also changed to "an unannounced title" even though it showed "Next Gen MMO" for a couple days after March 6. :)

The mystery "Unannounced Title" game was not discovered by news media on the job boards until March 22 2009 when it no longer referred to the "Next Gen MMO."

And finally, Sam Lantinga's resume (previously sourced here) claimed that he started work on this project in January of 2008 (and the blog said that work didn't pick up pace until 2009). January 2008 was the right time for Titan, and the Untitled Project didn't start until 2009.

So, was it another iteration of Titan (like I've mentioned in the past) or the actual "mystery" Untitled Project?

Thankfully, we've received an official confirmation from Michael Sacco!
Like this post http://daeity.blogspot.com/2011/10/team-titan-timeline-and-tribulations.html that extrapolates Sam's work on a "small project" to be Titan. He was not working on Titan. It's false.
Sacco is a Writer and Editor for Joystiq.com, a former Blizzard employee, and someone who has "internal sources" and connections within Blizzard. So, this is a "very reliable source of information" on Blizzard's secret projects. (I'm also being a little facetious here since some of you are aware that Mike Sacco and I actually go back a ways, and he's a frequent reader of this blog. Still, despite his issues he's still an "official source" making "factual claims".)

He has confirmed for us that Sam "Slouken" Lantinga was working on the other mystery "Untitled Project", so we now know that Sam's blog is confirmed, the information is true (no longer a rumor), we know it's timeline, how far along it is, problems they have been experiencing, that they used the WOW engine as the prototype, and we know a great deal more information thanks to our new Blizzard source. :)

Sacco has also confirmed that Sam's resume (which he updated after leaving Blizzard) is incorrect. Even though it said he started on the Mystery Project in January 2008 (which indicates Titan), it was in fact January 2009 (according to Sacco) which would change the project from Titan to the other "Mystery 5th Project". So, Sacco is essentially confirming that his work must be on the upcoming World of Warcraft online card game. Apparently, it has been in development for a lot longer than I expected.

(Can't wait to find out what more he is going to share with us about Blizzard's secret projects. Thanks Mikey!)

Who would have thought that Joystiq would create a rumor mongering post about Blizzard layoffs, then try to scapegoat the entire affair onto a much smaller blog, only to turn around later and give them a wealth information on Blizzard's mystery game by confirming a rumor. Must be karma.

Blizzard Q3 2011 Results and 2012 Expectations

Posted by Daeity On Wednesday, November 9, 2011

Q3 2011 Conference

A copy of the transcript can be found here.

Mike Morhaime stated that WoW "finished the quarter with 10.3 million active subscribers worldwide", so that would be subscribers as of September 30, 2011 as opposed to right now. This also confirms that this older post now holds true: even after the Cataclysm launch in China during this quarter, the 4.2 content launch, and the simultaneous WoW Starter Edition launch, they still lost a considerable number of subscribers (11.4M to 11.1M to 10.3M). Remember too that these are "Active Subscribers" which represent a significantly larger of real players (vanity figures are common in the industry).

Mike Morhaime also said,

While the majority of these declines are coming from the East, World of Warcraft continues to be one of the most popular online games in China and remains by far the most popular subscription-based MMO in the world.

I guess, I can say this, the majority of the declines were in the East. China still represents more than half of our global player base and historically, December has been a very good month for subscriber trends.
Note that the majority of the decline was from China, but China also makes up the majority of subscribers. So, it makes sense that if subscribers dropped worldwide, that the majority on average was from China. :)

"Active Subscribers" in China are even more skewed in terms of real players, and if there are declines in China, it is much more representative of a larger player decline than in NA or EU. (China subscriber counts include IGR players and active prepaid cards.)

It's also of interesting note that this blog has claimed many times that Chinese WoW players make up 50% (or higher) of total WoW subscribership. It was based on research, speculation and predictive analysis of past announcements.. however it was met with great hostility and disbelief. There were many "here's your tin foil hat" comments in response to the claim that Chinese gamers made up 50% of subscribers. Finally, though, there's now something official on the subject from Blizzard. And consider this, if Chinese players make up more than 50% of total players, then you can use Chinese figures to determine real players as opposed to subscribers. NetEase, for example, has actually released real player figures.. which is something that has never done in NA or EU. :) This Blizzard comment has actually confirmed what TOD (and myself) have been writing about for a long time in regards to "Subscribers".

Q3 2011 - Live Stream Viewers

So, if you remember this post, I was expecting Mike Morhaime to talk about virtual ticket paid viewers (e.g. "make note of Mike Morhaime's special wording of Virtual Ticket Live Stream viewer counts.")

My prediction was based on all past trends:

1. Blizzcon 2009: Mike said "more than 50,000" live via Pay Per View.
2. Q3 2009 Report: Mike said "tens of thousands on Pay Per View."
3. Blizzcon 2010: Mike said "more than 100,000" paid DirecTV customers.
4. Q3 2010 Report: Mike said "95,000 paid viewers following along via DirecTV."
5. Blizzcon 2011: Mike said "more than 60,000" DirecTV viewers.
6. Q3 2011 Report: SUDDEN CHANGE!

I was really hoping this would happen. The one thing you'll learn about Mike is that he's very consistent and detail oriented. He now says, "more than 1 million online viewers." It looks like Mike might be a reader here after all. :)

Q3 2011 - RMAH and Q&A

I also mentioned last week about the whole PayPal/Battle.net integration. According to Mike, they'll be testing the real money systems very soon.
We've also been testing the gold auction house functionality through the Beta and are gearing up to test the real money systems very soon.
This will just be for beta members.. and it will probably be for the Battle.net credit system only. Blizzard will give beta members a certain amount of credits, for example, to practice using in the in-game RMAH. For the PayPal aspect (e.g. real money), that part will probably be done by employees working in conjunction with PayPal. As for integration and instructions for all other gamers, that announcement should go out one or two months before retail/digital.

During the Q&A portion of the call, Mike sure was put on the spot. Almost all of the Q&A questions were Blizzard related, which was unusual. Apparently, there's some concern about how well MoP was received. On a related note, check out the Mists of Pandaria Preview Trailer, and compare Likes/Dislikes to WOTLK and Cata. I've never seen anything like that before.

2012 Expectations

This isn't related to the Q3 call, and it was something that I have already been preparing so I figured it would fit nicely into this post.

I was digging around through old job posts looking for anything Titan related. One thing I found interesting, though, is that all references to those old Fraud Specialist and Fraud Manager positions have been completely wiped off the face of the internet. :)

It's was written about back in this post, and TOD had also backed it up with some Google results (1 2 3 4). They're all completely gone now and it's pretty interesting. Apparently the jobs were publicly available for a week or two, and then after it was posted it, it was suddenly removed from all websites (e.g. Blizzard and recruiting agencies/outsourcers) all at once. They were pulled even a month before the deadline. :)

(By the way, if you ever find references to those positions in old archival websites, let me know.)

Anyways, Blizzard is hiring for Summer 2012 internships. A whole ton of them. I think they'll probably receive more serious instructions, though, on keeping confidential information off of their resumes moving forwards. Interns are a pretty good resource for new discoveries. :)

This intern position in particular interested me:
"The strategic initiatives team focuses on broad initiatives that address company-wide or development-specific opportunities and challenges. Our projects range from strategic planning to organizational and / or operations initiatives to purely quantitative analyses. Our roles are as varied as our projects. We may support, research, consult on, or drive projects. Some past and present efforts include: business analysis and visioning for the D3 Auction House; the development leadership councils; the side projects program; quantitative and qualitative analysis of cross-company survey data; franchise development; assistance with BlizzNet (Blizzard Entertainment's internal intranet); email Mike and ask the execs; Blizzard Entertainment academy; and other initiatives aimed at helping fulfill the top development, business and organizational goals of the company."
It's interesting in that one of their first duties will be "business analysis and visioning for the D3 Auction House." They'll be hired during a time when D3 will be well underway, but they're still interested in future vision and expansion of the D3 Auction House. Blizzard is looking for fresh perspectives, new D3 RMAH features or services, and probably ways to leverage the D3 RMAH and apply to Titan (assuming the new business venture is successful).

Overhyping Titan?

I have also come to the conclusion that I might be overthinking Titan too much, and setting my expectations too high.

Paul Sams once noted, "We're confident in Titan. It's an awesome one." and "We're playing it already. It's a total ball to play." He was describing a prototype of course, which would still be backed with concept art and a strong vision.. but his wording of the game makes it seem like there's more action involved than the typical "turn based" combat experienced in WoW.

It's also what Blizzard has NOT been saying about the game that convinces me that Titan is being overhyped. They're not saying, "it takes gaming into a whole new direction" or "it's innovative, it's different and awesome". Every description of the game is the same as how they once described World of Warcraft.

Cameron Dayton's description of the game even portrayed a fixed history, philosophy, heroes, villains, and a main story line. This isn't a customizable or immense world shaping game, it's a standard MMORPG with combat (heroes/villains), new characters, and a new story to tell.

I don't think Titan will be taking gaming into any new direction. The "Next Gen" term is just referring to the graphics engine and really nothing else (except for maybe in-game revenue generators). There's also Titan transmedia at work.. since there are new colorful characters in this game, there will be novels, comic books, t-shirts, toys, mousepads, posters, etc.

And also interestingly, the development team has been focusing more on player and NPC design than "monsters" or "creatures".

I'm expecting that it will be a standard MMORPG/FPS like WOW, but targeting additional demographics. I'm inclined to support Daeity's earlier posts; modern setting, low scifi, low fantasy, a multiverse of environments, a large world full of users and NPCs (one server per region, everything can live in different countries, times, or locations in-game), and the storyline could be anywhere from modern wartorn countries, to parallel dimensions, to time travel, or maybe just a messed up Doctor Who story with multiple times existing at once.

In a massive world, with a large number of players and their own market place, it makes for a great opportunity to exploit D3's RMAH. D3 will make the decision, though, whether it will be implemented in Titan or not.

Future Predictions

And, for those watching trademark registrations,
  • In 2012, about 3-4 months before Blizzcon you will see a registration for a strange name. It won't be Titan, but rather the D3 expansion pack. (Of course the name might be obvious, like "Heaven's Sin" or something.)
  • During Blizzcon 2012, they'll announce the D3 expansion pack, there will be demos, a video, and 1 new class. New PVP features, and a new profession probably developed by the S.I.T. to further exploit RMAH usage and growth.
  • Diablo 3 will also have new friend invite systems and "Scrolls of Resurrection", but they'll probably not be announced during Blizzcon.
  • In 2013, D3 X1 will be released and WOW X5 will be announced (once again, trademarked shortly before Blizzcon.)
  • In 2014, X5 released and assuming no more delays, the real Titan game name will be registered and demonstrated at Blizzcon. This is when everyone rushes to get domain names.
  • The Titan trailer will be a mind blowing graphical festival of the eyes with a deep commanding voice narrating. Pants will be crapped, fans will spontaneously combust, and burly men will swoon. But it will just be another MMO with really cool graphics.
  • After WoW X5, I think the development and delivery trend is going to change. They'll be very few and far between, and Blizzard will probably push their Digital Download platform, make the expansion packs smaller, and pretty much just turn them into DLC packs (instead of full blown expansion experiences).
  • And, SC2: HOTS/LOTV fit somewhere up there too, but I think they're going to be delayed.
Blizzard reads all of this of course, and I'm the only site doing it. :)

* UPDATE: With Blizzcon 2012 being cancelled, I'll still keep the same timeline just without Blizzcon.